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  Keywords  
 

Augmented Reality - GPU nVidia Tegra - Handheld device - Video game design
First person shooter - Tangible interface - Skittles - Hekkus sound system
OpenGL ES 2.0 - Shaders - Skinning - Dynamic lighting - Georgia Tech - BBC News

 
 
Keywords
 
 

By merging graphics with props in the physical world, handheld Augmented Reality games pull the player through the small screen and into a larger merged play‐space.

Our primary motivation for this AR game was to explore fast‐action first‐person augmented reality, where the camera controls and movement that would typically require a mouse and keyboard are handled directly by simply moving the device.

Advanced tracking technology allows the player to quickly zoom in and out and view the world at steep angles, making this a highly interactive and engaging game. Finally, we wanted to test tangible input mechanics, such as placing and shooting Skittles to trigger in‐game events.


This project got featured in most of the popular geeky news and video game websites (Engadget, Slashdot, Reddit...), and was also broadcasted on BBC News in the United Kingdom as part of a weekly programme called "Click" covering news and recent developments in the world of consumer technology. I embedded the video below, the programme was broadcasted on August 29th, 2009.


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